The surreal atmosphere reminds one of the first three dimensional video games, with which I spend a lot of my time during my youth. They are artificial imageries, which have a completely own atmosphere. Sealed from the outside world they are a coherent system. Through the simple intervention, the reversed shot, they appear hyperreal, but keep their claustrophobic, artificial and unworldly aura, which is partly made stronger by the intervention of turning. What could be the sense of these rooms? This question does not occur to the observer, because you are more affected by the effect of not knowing and accept what you have seen.

Max Weise, Berlin 2016